Antimatter Void Magic
Fan lore from Awbor & Madness — a tabletop role playing game
awborandmadness.fandom.com/wiki/Void_Magic
Notes from pic 1
- A rare, corrupting, violent and unpredictable magic.
- If regular magic is matter, void magic is antimatter.
- Source of void magic is an entity ("Atropus") of terrifying power that wishes to destroy the world into nothingness — void magic is an extension of its influence, the great evil.
- Artifacts related/connected to void magic release large amounts of corruptive power across the kingdom.
- This evil entity hides the knowledge of the Goddess.
Notes from pic 2
- Cultists use void magic while occupying several sites.
- Void magic provokes random magical effects.
- Can be concentrated into physical material.
- A reference to a snake spirit (likely related to this evil entity).
- Those affected heavily by void magic become mutated and deranged.
- Void magic makes plants wither and die in proximity.
Notes from pic 3
- A great affinity with the undead (zombie/necromancy theme). Can create or control the undead within its vicinity.
- Can create plagues.
- Referenced as a magical mist.
- Resurrection (necromancy) happens when combining void magic with alchemy.
- Insanity is induced in those interacting with void magic, relative to the intensity and duration of contact.
- Children resurrected with an alchemical void ritual become delusional and mutate.
- Dogs are referenced as being resurrected.
- A reference to willpower.
The Full Picture: Antimatter Void Magic
A synthesis of what these three records reveal
Origin & Nature
Void magic is positioned as the literal opposite of ordinary magic — described as antimatter set against a magic system understood as matter. It doesn't come from a natural or divine source the way conventional magic does; it flows from a single entity, Atropus, a being of terrifying power whose goal is to erase the world into nothingness. Void magic isn't a separate force so much as a visible extension of Atropus's will — every pocket of it in the world is, in effect, a fragment of that entity bleeding through. This same entity also hides the knowledge of the Goddess, tying void magic's presence to a larger struggle between creation and unmaking.
How It Behaves & Manifests
It doesn't stay abstract — it can be concentrated into physical material, and any artifact tied to it releases a wide corrupting influence across the surrounding kingdom just by existing. It's also referenced directly as a magical mist, suggesting it spreads and lingers rather than acting instantly, and its effects are explicitly unpredictable: exposure provokes random magical effects rather than following consistent, controllable rules.
Effect on Life & Environment
Living things suffer in its presence. Plants wither and die from proximity alone, without being targeted. Creatures and people heavily exposed become physically mutated and deranged, with the toll scaling to how much contact they've had.
Death, the Undead & Necromancy
Void magic has a strong pull toward death and undeath. On its own it can create or control undead within its vicinity, and it's capable of spawning plagues. Combined with alchemy specifically, it becomes a resurrection tool — but the resurrection is corrupted at the root: children brought back through an alchemical void ritual return delusional and mutated rather than restored, and dogs are recorded among the creatures resurrected this way too. The pattern across all of it is that void magic can reverse death, but never cleanly — whatever comes back is changed by what it passed through.
The Toll on the Mind
Insanity is described as a direct, scaling consequence of contact with void magic — the longer and more intense the exposure, the further gone a person becomes. Willpower is referenced specifically here, implying it functions as the resource that determines how well someone resists that corruption: the stronger the will, the more resistant the mind.
Cult Activity
Void magic isn't only an ambient hazard — it's actively used. Cultists occupy multiple sites specifically to work with it, and a snake spirit is referenced as likely connected to Atropus itself, suggesting an intermediary or lesser agent of the entity that these cultists may serve.
Put together, void magic reads less like a school of spells and more like a slow-motion apocalypse with a personality behind it — the deliberate, ongoing unmaking of the world by an entity that wants nothing to remain. Matter erased by its antimatter, life killed by its mist, death corrupted rather than reversed by its necromancy, and minds unraveled by simple exposure. Its cultists and artifacts are just the visible edges of something much larger already at work underneath the kingdom.
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